Storytelling in games: How it should be done


CFB:

Storytelling in the gaming world —

Originally posted on Games, Eh?:

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Good story, poor storytelling. Don’t worry, I’ll teach you the difference.

Games can now tell a story on par with your average film. Okay, that’s not saying much, but the medium has certainly come a long way since its humble roots. There is now a focus on delivering not only fun gameplay but also a deep and layered story. Sometimes the gameplay drives the game, its fun mechanics enticing gamers to play “just one more level.” Other times the story drives the game, its complex characters and plot drawing players in to play “until the next cutscene.”

Film writers are now getting in on the action. David S. Goyer, famous for helping write the Dark Knight trilogy and the latest Superman film Man of Steel, helped give the Call of Duty series a decent story in the two Black Ops installments. Book of Eli writer Gary Whitta is…

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One response to “Storytelling in games: How it should be done

  1. Reblogged this on Liturgical Credo and commented:

    Storytelling in the gaming world —